//==============================================================================
// Crowned Crane_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Common Crane_BoredA
				connect hitpointbar SetGlow hotspot

         }  
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Common Crane_deathA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Common Crane_idleA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Common Crane_walkA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Common Crane_FlailA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Common Crane_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.29 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot

         }  
      }
   }
}
